25 September 2009

The Amazing Maze

I hosted last night's D&D gathering. This meant that I spent most of yesterday getting the main public rooms into presentable shape. Part of me thinks this means I should host more often, as it will induce me to keep the house in better shape. Part of me thinks this means I should avoid it as much as possible. Either way, I got it into better shape than I actually expected to, and had everything ready well before most people showed up.

We found out last night that the door numbering is fixed in every room of the labyrinth, and that when we're also in a numbered room, the door corresponding to that number leads out of the labyrinth. Also, some of the numbered rooms connect directly to one another. The problem is that whether or not there is a door in a particular spot is completely random, so just being in a numbered room doesn't guarantee you can get out. If the door out doesn't show up, you can't. There are also rooms containing gems, and those rooms seem to be hubs. Whichever door you choose after that will lead to the room corresponding to the door's number.

There were seven ways into the labyrinth from the originating cavern. There should be eight, so there's a hidden passage or something somewhere that we still haven't found. We're pretty sure it's door three that's missing, so we've been going back into the labyrinth, trying to get to Room Three, so we can go out Door Three and find out where it actually is. So far, Door Three has not been available any time we've made it into Room Three. We've been in there three times, so it's not particularly unlikely that this would happen, but we are starting to wonder if there's something else going on there.

Oh yes. We now have two dragons who are awake: Green and White. We found out that if the gem next to the dragon has already been touched, then touching the corresponding gem in the maze not only wakes the dragon up, it also transports us directly to the dragon. The white dragon was not as friendly as the green, and Horgta rolled poorly on diplomacy, so White decided he was a spy for the Wizard. Then he asked us if he could eat Horgta. All of us but our dragonborn said "No." Possibly jokingly, our dragonborn said, "Yes." Unfortunately, he has higher diplomacy than the rest of us—why? only his god Bahamut knows—so White decided to go after Horgta. Fortunately for us, the portal was open at our end and Green opened the other end, plus Horgta had higher initiative than White and got out of the way, so White left before he had much of a chance to go after Horgta.

So we're already a bit annoyed with Shenron, our dragonborn cleric, and he goes over to the cavern that now has two fully awake dragons and one still frozen, and offers to serve them. OOC, I'm pretty sure he's just going to gather information. IC, I think we're all rather suspicious and disgusted. However, at that point it was time to quit. Next week, we'll probably go back into the labyrinth and keep trying to find Door Three. Well, all of us but Shenron. He's trapped in with the dragons at the moment, and I don't think any of us are averse to just leaving him there at this point.

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