05 June 2010

Vaszura Do'Ar, Chapter 3

And here is the third installment, which will be the last until we play again. The primary purpose of this segment was to get the disparate characters forged into an actual team. Hopefully we interact more smoothly from here on out, but no guarantees. &-:



Zura wasn’t surprised when Belhrys fell in beside her as she walked towards the duke’s palace for her meeting with him. It was broad daylight for a change, and Zura had her headdress and veil firmly in place to block out most of the sun. That wasn’t the only change, though. Belhrys’s good humor seemed to have gone. “There have been a few changes in the political landscape,” he told her. “For now, I’m calling off the job. You performed admirably, but the political climate is not right for trying again. Not right now.”

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Vaszura Do'Ar, Chapter 2

Here is Chapter 2. I tried copy/pasting into Compose mode this time to try and preserve formatting. I hope this doesn't cause loading issues, since I'm seeing a ton of code littered throughout. Anyway, this is where the campaign actually starts. Two of the other player characters are present at the beginning: Gar (the goliath guard), and Allonar (the deva artificer). This is the same Allonar as the previous campaign, but in a former life (since devas simply keep reincarnating). The fourth player character shows up in the battle with the monkeys (he actually had more to do with them than the rest of us, as he was in the ballroom when they first showed up). He appears as an elf bard, but is in fact a changeling bard. None of us know this IC; as far as we're aware, he's just an elf.


The day the transaction was to take place, Zura made her way up the secret staircase and hid in the canopy over the bed. She did not care for there being only two ways out of the room, but there wasn’t much she could do about that. A bookcase in one corner opened out onto the secret stairs when the correct book was pulled out. Opposite that was a mirrored dresser. There was also an armoire that matched the rest of the furniture and an old rickety table that didn’t. Zura didn’t know if the duke’s colors were blue and gold or if the person who had last occupied the room had just really liked those colors, but all the furniture except for the table had been lacquered in varying shades of blue and gold. The canopy was certainly not the only place to hide, but while most guards would look inside and behind things, they rarely thought to look up. She waited quietly, wishing the window in the room were better covered. She was just starting to get impatient when her prey walked in and set a lit candle on the table. The light from the window was adequate, more than adequate, for any sane creature, so Zura did not see the point of the candle. From a tiny tear in the fabric of the canopy, Zura could see that this was the infamous countess, a rather portly woman with an unhappy tendency to wear flimsy white dresses that would look better on someone half her size and age. Blast. A goliath guard, nearly twice Zura’s height, followed the countess into the room. Zura had seen the guard trailing the countess around, but she’d hoped he would be left behind for the transaction. She hoped he was as big and dumb as his size suggested, but knew better than to count on that. She was mildly surprised when he only looked around the room without bothering to look inside any of the cupboards or drawers, and more surprised when the countess didn’t call him on it. She could have chosen a more comfortable hiding spot.


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Vaszura Do'Ar, Chapter 1

We've started Fibonacci's new campaign. It's been interesting. My account is a bit long to put into one post, so I'm going to break it up into several. Parts of this were worked out long before the campaign itself started. Really, the campaign starts with the second installment.

My character is a drow assassin, Vaszura Do'Ar. Vaszura means something like "blood exile", and Do'Ar translates to "Walkers in Poison." I actually generated the name "Zura" first then decided I wanted it to correspond to an actual drow name. I really like playing this character. She is in fact a good drow, but she's one who has had to live and work within the main drow society, so she has to be used to thinking like the more common drow do. This results in some curious notions and attitudes. Note: none of the other player characters are present in this part. Here's Chapter 1:



It was with some trepidation that Zura stepped off the boat onto the dock. Monkey Island was about as far from the Underdark as it was possible to get, and she felt a wave of homesickness pass over her. Gone were the dark spires and caverns of her homeland, perhaps never to be seen again. The sky above her was not nearly solid enough, and the light of the cursed sun made it seem more ephemeral still. Though it was certainly warm enough to go without her cloak and headdress, she kept them on. Both helped hide the ebon blackness of her skin. Her face was still visible through the veil, but she hoped the veil’s mottled colors would keep casual onlookers from noticing the color of the skin underneath it. If nothing else, it gave her eyes some additional protection from the cursedly bright sun. Her fellow travelers didn’t seem to mind the brightness, though Zura noticed she wasn’t the only one wearing more clothes than the weather really called for. Everyone has something to hide, she reminded herself.

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Dissolution and Condemnation

I finished the next two books in the War of the Spider Queen series. As far as I can remember, this is the first series I've read with multiple authors. It can be a bit jarring to go from one book to the next. Each separate author has so far done a good job, but there tends to be a slight feel of discontinuity between books.

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